NJIT eTD: The New Jersey Institute of Technology's electronic Theses & Dissertations
Title:
Adaptable videogame platform for interactive upper extremity rehabilitation
Author:
Jensen, Sally M.
Document Type:
Thesis
Department:
Department of Biomedical Engineering
Degree:
Master of Science
Major:
Biomedical Engineering
Advisory Committee:
Foulds, Richard A.
Adamovich, Sergei
Simone, Lisa K.
Thesis Date:
2007, May
Keywords:
Reactional rehabilitation
Videogames
Upper extremities
Gross motor movement
Availability:
Unrestricted
Abstract:

The primary objective of this work is to design a recreational rehabilitation videogame platform for customizing motivating games that interactively encourage purposeful upper extremity gross motor movements. Virtual reality (VR) technology is a popular application for rehabilitation therapies but there is a constant need for more accessible and affordable systems. We have developed a recreational VR game platform can be used as an independent therapy supplement without laboratory equipment and is inexpensive, motivating, and adaptable. The behaviors and interactive features can be easily modified and customized based on players' limitations or progress.

A real-time method of capturing hand movements using programmed color detection mechanisms to create the simulated virtual environments (VEs) is implemented. Color markers are tracked and simultaneously given coordinates in the VE where the player sees representations of their hands and other interacting objects whose behaviors can be customized and adapted to fit therapeutic objectives and players' interests. After gross motor task repetition and involvement in the adaptable games, mobility of the upper extremities may improve. The videogame platform is expanded and optimized to allow modifications to base inputs and algorithms for object interactions through graphical user interfaces, thus providing the adaptable need in VR rehabilitation.

Complete Thesis:
njit-etd2007-036 (92 pages ~ 11,119 KB pdf)
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Created September 15, 2008
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